We are looking for

hr@urniquestudio.com

Contact:
hr@urniquestudio.com

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Responsibilities
  • Work with Art groups and programmers to effectively produce technically correct art content and bring it into the engine.
  • Analyze art content to identify potential issues and recommend solutions that improve quality and efficiency.
  • Balance the need for creative expression with the practical considerations of file size, memory usage, and performance.
  • Integrate, validate and optimize graphic data in the engine by using scripts if needed.
  • Solve challenging technical issues in asset pipeline.
  • Help troubleshoot technical problems related to art content.
  • Communicate and work closely with artists, designers and engineers to support features and content creation.
Requirements
  • Strong understanding of graphic rendering pipeline.
  • Great understanding of visual effect (VFX) such as morphs, particles, shaders, materials, and textures.
  • Good understanding of optimization techniques (mesh optimizations, image compression techniques, etc.).
  • Ability to write post-processing effects such as depth blur, lens flare, tone mapping and bloom.
  • Working within the limitations of the game engine, curating file sizes, polygon counts and loading speeds.
  • Strong understanding of game engines (Preferred Unity more than others).
  • Programming knowledge in C# is preferred.
Responsibilities
  • Solve challenging technical issues in asset pipeline.
  • Help troubleshoot technical problems related to art content.
  • Communicate and work closely with artists, designers and engineers to support features and content creation.
Requirements
  • Working within the limitations of the game engine, curating file sizes, polygon counts and loading speeds.
  • Strong understanding of game engines (Preferred Unity more than others).
  • Programming knowledge in C# is preferred.
Responsibilities
  • Communicate and work closely with artists, designers and engineers to support features and content creation.
Requirements
  • Programming knowledge in C# is preferred.
  • Strong understanding of game engines (Preferred Unity more than others).
  • Programming knowledge in C# is preferred.
Responsibilities
  • Communicate and work closely with artists, designers and engineers to support features and content creation.
Requirements
  • Programming knowledge in C# is preferred.
  • Strong understanding of game engines (Preferred Unity more than others).
  • Programming knowledge in C# is preferred.
Responsibilities
  • Communicate and work closely with artists, designers and engineers to support features and content creation.
Requirements
  • Programming knowledge in C# is preferred.
  • Strong understanding of game engines (Preferred Unity more than others).
  • Programming knowledge in C# is preferred.