We are looking for
{{job.name}} ({{job.suffix_name}})
Responsibilities
- Work with Art groups and programmers to effectively produce technically correct art content and bring it into the engine.
- Analyze art content to identify potential issues and recommend solutions that improve quality and efficiency.
- Balance the need for creative expression with the practical considerations of file size, memory usage, and performance.
- Integrate, validate and optimize graphic data in the engine by using scripts if needed.
- Solve challenging technical issues in asset pipeline.
- Help troubleshoot technical problems related to art content.
- Communicate and work closely with artists, designers and engineers to support features and content creation.
Requirements
- Strong understanding of graphic rendering pipeline.
- Great understanding of visual effect (VFX) such as morphs, particles, shaders, materials, and textures.
- Good understanding of optimization techniques (mesh optimizations, image compression techniques, etc.).
- Ability to write post-processing effects such as depth blur, lens flare, tone mapping and bloom.
- Working within the limitations of the game engine, curating file sizes, polygon counts and loading speeds.
- Strong understanding of game engines (Preferred Unity more than others).
- Programming knowledge in C# is preferred.
Responsibilities
- Solve challenging technical issues in asset pipeline.
- Help troubleshoot technical problems related to art content.
- Communicate and work closely with artists, designers and engineers to support features and content creation.
Requirements
- Working within the limitations of the game engine, curating file sizes, polygon counts and loading speeds.
- Strong understanding of game engines (Preferred Unity more than others).
- Programming knowledge in C# is preferred.
Responsibilities
- Communicate and work closely with artists, designers and engineers to support features and content creation.
Requirements
- Programming knowledge in C# is preferred.
- Strong understanding of game engines (Preferred Unity more than others).
- Programming knowledge in C# is preferred.
Responsibilities
- Communicate and work closely with artists, designers and engineers to support features and content creation.
Requirements
- Programming knowledge in C# is preferred.
- Strong understanding of game engines (Preferred Unity more than others).
- Programming knowledge in C# is preferred.
Responsibilities
- Communicate and work closely with artists, designers and engineers to support features and content creation.
Requirements
- Programming knowledge in C# is preferred.
- Strong understanding of game engines (Preferred Unity more than others).
- Programming knowledge in C# is preferred.